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| [November 26, 2012] |
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Research and Markets: Global Mobile Games, Apps & Social Networking- Trends & Forecasts
DUBLIN --(Business Wire)--
Research and Markets (http://www.researchandmarkets.com/research/4rfd8q/global_mobile)
has announced the addition of the "Global
Mobile Games, Apps & Social Networking- Trends & Forecasts"
report to their offering.
The telecom operators are increasingly dependent upon their Value Added
Services (VAS) to offset the decline in revenue from their legacy voice
services. The VAS services can be classified into basically 2 categories
namely, Traditional Voice services which includes Ringtones, SMSs and
the Modern Day voice services which is mainly dependent on the data
connectivity service modes like WAP, GPRS, MMS etc. The current popular
services which are attracting maximum mobile user base include Mobile
Gaming, Social Network Sites and Mobile Applications. Nascent stage
services like m-commerce, m-health, Mobile TV and Mobile Video etc yet
to gain popularity.
This research reports basically summarizes the various aspects of Mobile
Gaming, Social Networking Sites and Mobile Applications like Current
Scenario, Drivers and Hurdles for these services and the potential
revenues, with the implications on Telecom Operators, Content
Agregators, Content Providers, Device Manufacturers etc.
The report is generated through secondary findings available on the
internet and the relevant sources of data have been mentioned wherever
applicable.
Key Findings:
- The mobile subscriber base is expected to reach around 6.5 billion by
2012 and 7.5 billion by 2015, with Asia-Pacific and Africa region
combined expected to contributed around 65% of the total in 2015
- The global mobile revenue is expected to cross $1.5 trillion by 2012,
with mobile data expected to contribute around 28% of it
- Smartphones accounted for around 26% of the total mobile handset sales
in 2011 and is expected to reach 1,021.8 million units in 2016
- There will be more than 300 billion apps downloaded annually by 2016,
approximately more than 10 times the amount that were downloaded in 2011
- The mobile operators are bound to leverage increased mobile data and
smart phone penetration and with more and more consumers using the
mobile phones for playing games, social networking and apps download
etc, there lies huge opportunity for mobile players, device
manufacturers, content/application providers to increase their revenue
pipeline
- Android (News - Alert) OS has steadily gained momentum in the past 2 years, and as in
June 2012 was the most popular Mobile OS and had a market share of
56.1%, ahead of Apple iOS (22.9%) and by 2016 would register a marginal
decline in market share owing to the Windows mobile OS
Target Audience (News - Alert)
- Mobile Network Operators
- Mobile Software Developers
- Handset and Tablet Manufacturers
- Content and Applications Aggregators
- Wireless Privacy and Security Specialists
- Mobile Marketing and Advertising Providers
Companies Mentioned
- Facebook
- Twitter
- Linkedin
- MySpace (News - Alert)
- Google Plus
- deviantART
- LiveJournal
- Tagged
- Orkut
- Cafemom (News - Alert)
- Ning
- Meet up
- Mylife
- Badoo
- MeetMe
Profile of Mobile Gaming Companies
- Zynga (News - Alert)
- EA (Electronic Arts Inc)
- GameLoft
- Glu
For more information visit http://www.researchandmarkets.com/research/4rfd8q/global_mobile.

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