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Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show

TMCNet:  Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show

[January 09, 2013]

Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show

LAS VEGAS --(Business Wire)--

For the first time in the consumer electronics market, Extreme Reality will demonstrate three full-body motion game titles for multiple platforms, all using only a standard 2D camera, including various devices such as PCs, TV, tablets and various operating systems such as Windows and Android.

In conjunction with the collaborations with Samsung (News - Alert), Extreme Reality will demonstrate three exciting full-body motion games that are playable without 3D cameras or consoles. All three games can be played using existing 2D cameras on platforms traditionally excluded from the motion-gaming marketplace.

The bundle includes these full-body motion games:

  • PandaMania - Dance game developed by Extreme Reality
  • Top Smash - Tennis game from Side-Kick Motion Gaming
  • Beat Booster - Racing and adventure game from Current Circus Game Studio

Extreme Reality will demonstrate its entire motion-gaming bundle on multiple platforms including Windows and Android (News - Alert)-based systems in booth 25500 at the LVCC South Hall 2 (Gaming Hall).

The motion game with standard 2D camera concept will be demonstrated also in Samsung's booth (LVCC Central Hall, booth 12004).

To speak with a representative of Extreme Reality or schedule a private demonstration at CES (News - Alert) in Las Vegas, please contact us at marketing@xtr3d.com or visit us at our booth (LVCC South Hall 2, booth 25500).

About Extreme Reality

Established in 2005, Extreme Reality, also known as XTR3D, is a privately held company based in Herzlia, Israel. The company is the developer of the patented Extreme UI gesture control and Extreme Motion full-body 3D motion capture software. Supported by strong intellectual property, this powerful technology allows any consumer electronic device to enable full-body 3D motion capture using a standard 2D camera. This software can be implemented on any platform, turning any consumer electronic device into a full-body motion-controlled game system. For more information, visit http://www.xtr3d.com.


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