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| [January 09, 2013] |
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Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show
LAS VEGAS --(Business Wire)--
For the first time in the consumer electronics market, Extreme Reality
will demonstrate three full-body motion game titles for multiple
platforms, all using only a standard 2D camera, including various
devices such as PCs, TV, tablets and various operating systems such as
Windows and Android.
In conjunction with the collaborations with Samsung (News - Alert), Extreme Reality
will demonstrate three exciting full-body motion games that are playable
without 3D cameras or consoles. All three games can be played using
existing 2D cameras on platforms traditionally excluded from the
motion-gaming marketplace.
The bundle includes these full-body motion games:
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PandaMania - Dance game developed by Extreme Reality
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Top Smash - Tennis game from Side-Kick Motion Gaming
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Beat Booster - Racing and adventure game from Current Circus
Game Studio
Extreme Reality will demonstrate its entire motion-gaming bundle on
multiple platforms including Windows and Android (News - Alert)-based systems in booth
25500 at the LVCC South Hall 2 (Gaming Hall).
The motion game with standard 2D camera concept will be demonstrated
also in Samsung's booth (LVCC Central Hall, booth 12004).
To speak with a representative of Extreme Reality or schedule a private
demonstration at CES (News - Alert) in Las Vegas, please contact us at marketing@xtr3d.com
or visit us at our booth (LVCC South Hall 2, booth 25500).
About Extreme Reality
Established in 2005, Extreme Reality, also known as XTR3D, is a
privately held company based in Herzlia, Israel. The company is the
developer of the patented Extreme UI gesture control and Extreme Motion
full-body 3D motion capture software. Supported by strong intellectual
property, this powerful technology allows any consumer electronic device
to enable full-body 3D motion capture using a standard 2D camera. This
software can be implemented on any platform, turning any consumer
electronic device into a full-body motion-controlled game system. For
more information, visit http://www.xtr3d.com.

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